The ideal protocol makes coordination cost linear in total and flat per participant; a good-enough one drops both down one scaling class. But protocols carry fixed costs and hidden constants, so they only pay off past a certain size. And that size is shrinking fast because, *waves hands and gestures, AI.

In this episode, I use *Civilization IV* to look at that problem through Ronald Coase, Oliver Williamson, and Kenneth Arrow. We’ll look at make-or-buy decisions, the administrative cost of bringing more work inside the organization, and what happens when there is simply too much information for one leader to keep track of.

Organizational Friction Explained Through Civ 4 - YouTube ↗