{
  "blyg": "0.3",
  "id": "3bfeq7xy1jcnxpvzwdbg1htjsq",
  "kind": "fragment",
  "origin": "https://www.msweet.net/notes/",
  "page": "723-slate-badgers",
  "author": {
    "name": "Matthew McDowell-Sweet",
    "url": "https://www.msweet.net/"
  },
  "created": "2026-10-20T06:56:48Z",
  "updated": "2026-10-20T06:56:48Z",
  "version": 1,
  "content_md": "Feed as a shared world. Content is semantically embedded to form the bones of a landscape, then skinned like a video game. People explore by wandering and flying instead of scrolling: it’s a memory palace made real. The aesthetic is low-res and readable, closer to top-down GTA, Minecraft or an early RTS than AAA studio production. Un-indexing from maps and terrain is hard though; maybe underwater or outer space is a better baseline to start thinking from?\n\n> strong suspicion i have is that the RSS/feed style blyg reading might be the wrong UI. I think it needs something more geographic but I can't even think of what to ask the AI to build. Maps and terrains, and pixel art like interactions all feel wrong.\n\n[RSS/Feed UI is Wrong for Blygs ↗](https://blyg.aneeshsathe.com/t/3c0xw7pftq4t89nhyrsbhar23x)",
  "content_html": "<p>Feed as a shared world. Content is semantically embedded to form the bones of a landscape, then skinned like a video game. People explore by wandering and flying instead of scrolling: it’s a memory palace made real. The aesthetic is low-res and readable, closer to top-down GTA, Minecraft or an early RTS than AAA studio production. Un-indexing from maps and terrain is hard though; maybe underwater or outer space is a better baseline to start thinking from?</p>\n<blockquote><p>strong suspicion i have is that the RSS/feed style blyg reading might be the wrong UI. I think it needs something more geographic but I can't even think of what to ask the AI to build. Maps and terrains, and pixel art like interactions all feel wrong.</p></blockquote>\n<p class=\"source\"><a href=\"https://blyg.aneeshsathe.com/t/3c0xw7pftq4t89nhyrsbhar23x\">RSS/Feed UI is Wrong for Blygs ↗</a></p>",
  "content_hash": "sha256:cad218dcc44089f89bfb82e8188c8f3f3b2f2c92cc74fcfd7feec354d9d7e5a3",
  "media": [],
  "changelog": [
    {
      "version": 1,
      "at": "2026-10-20T06:56:48Z",
      "note": null
    }
  ]
}
