{
  "blyg": "0.3",
  "id": "1p48chddd5evqwndv9tbe6y745",
  "kind": "fragment",
  "origin": "https://www.msweet.net/notes/",
  "page": "037-plum-finches",
  "author": {
    "name": "Matthew McDowell-Sweet",
    "url": "https://www.msweet.net/"
  },
  "created": "2026-08-11T18:39:52Z",
  "updated": "2026-08-11T18:39:52Z",
  "version": 1,
  "content_md": "The difference between a finite game (play to win) and an infinite game (play to keep the game going and make it more interesting) throws up a decision about where exactly to play from.\n\nOne can play from a position of strengh, in order to win now. One can also play from a position of weakness, in order to plug gaps and win later. But it’s also possible to play from positions of (im)plausibility and (un)interestingness.\n\nIf one can do the latter, then a weird “the score takes care of itself” dynamic takes over and the deepened engagement that comes from playing from those infinite-orientated positions bleeds over to finite game play and bolsters outcomes.",
  "content_html": "<p>The difference between a finite game (play to win) and an infinite game (play to keep the game going and make it more interesting) throws up a decision about where exactly to play from.</p>\n<p>One can play from a position of strengh, in order to win now. One can also play from a position of weakness, in order to plug gaps and win later. But it’s also possible to play from positions of (im)plausibility and (un)interestingness.</p>\n<p>If one can do the latter, then a weird “the score takes care of itself” dynamic takes over and the deepened engagement that comes from playing from those infinite-orientated positions bleeds over to finite game play and bolsters outcomes.</p>",
  "content_hash": "sha256:e4d5fc3d8bf20817800d66111e06277e95a1bb197c7effa731ae17e4b0c979eb",
  "media": [],
  "changelog": [
    {
      "version": 1,
      "at": "2026-08-11T18:39:52Z",
      "note": null
    }
  ]
}
