{
  "blyg": "0.3",
  "id": "05ctj1fcsc4ty0qwznjt3zmvtm",
  "kind": "fragment",
  "origin": "https://www.msweet.net/notes/",
  "page": "168-rust-voles",
  "author": {
    "name": "Matthew McDowell-Sweet",
    "url": "https://www.msweet.net/"
  },
  "created": "2026-11-10T13:56:10Z",
  "updated": "2026-11-10T13:56:10Z",
  "version": 1,
  "content_md": "In combat sports—and, to a certain extent, martial arts—every sparring round is a [tactical decision game](https://commoncog.com/why-tactical-decision-games-work) *provided there is an appropriate feedback mechanism at its end*.",
  "content_html": "<p>In combat sports—and, to a certain extent, martial arts—every sparring round is a <a href=\"https://commoncog.com/why-tactical-decision-games-work\">tactical decision game</a> <em>provided there is an appropriate feedback mechanism at its end</em>.</p>",
  "content_hash": "sha256:71d176763a6d0295bfe94050957d3d157bf5fc7071a2874acd99d0fa824da295",
  "media": [],
  "changelog": [
    {
      "version": 1,
      "at": "2026-11-10T13:56:10Z",
      "note": null
    }
  ]
}
